Genshin Impact’s artifact system has long been the subject of community frustration—and after watching IWinToLose Gaming’s massive 7-month resin dump, it’s easy to see why. With 100 Fragile Resin, over 10,000 resin spent, and the Sanctifying Elixir system in play, the goal was simple: farm strong artifact sets for Varesa and Clorinde in preparation for upcoming content.
What followed was an exhaustive and ultimately heartbreaking adventure in RNG—and a powerful case study on how Genshin’s outdated artifact system continues to test even the most patient players.
The Goal: DPS Showdown Between Varesa, Clorinde, and C6 Cyno
The aim? Prepare strong builds for a three-way DPS showdown between:
- Constellation 0 Varesa
- Constellation 0 Clorinde
- Constellation 6 Cyno
Varesa was running Obsidian Codeex at the start, with the hope of replacing it with a Long Night’s Oath set. Meanwhile, Clorinde was already reasonably built, but still hoped for upgrades via the Fragment of Harmonic Whimsy set.
Farming Stats at a Glance
- Days spent saving Fragile Resin: ~210
- Fragile Resin used: 100
- Sanctifying Elixirs used: 1 (electro goblet attempt)
- Artifact Transmitters on hand: 9
- Crystals, Mora, and Artifact XP burned: Countless
- Number of actual upgrades acquired: Maybe two?
The Painful Reality of Farming
After five resin-fueled sessions (each burning through over 1,000 resin), the results were:
- A mediocre build for Varesa with a scattered mishmash of feathers and timepieces
- No upgrades for Clorinde despite the multi-thousand resin burn
- One crafted goblet with flat attack rolls (electro, sadly bricked)
- A sense of overwhelming disappointment
Despite burning through a massive bank of resources, the best pieces included:
- A decent but unremarkable electro goblet with mid-tier rolls
- A few double-crit pieces that either rolled into flat HP, defense, or bricked entirely
- A cryo goblet that might be useful—someday, if a cryo DPS drops in 6.0
Sanctifying Elixir: Not the Savior We Hoped For
IWinToLose used a sanctifying elixir to craft a long-awaited electro goblet for Varesa, only to see it roll flat attack and HP%.
Worse still: You can only craft one Sanctified artifact per patch. No second chances.
The takeaway? Hope dies fast when RNG doesn’t cooperate, no matter how long you save.
Can We Talk About the Artifact System?
After spending over seven months saving resin, and several hours of farming and enhancement, the conclusion is harsh but familiar:
Genshin Impact’s artifact system is long overdue for a revamp.
Other games like Zenless Zone Zero already offer:
- Weekly bonus stamina items
- Consistent double drop events
- Crafting systems that reward time invested
Genshin? It still offers… disappointment.
Even with artifact strongbox and Sanctifying Elixir in play, the system feels dated, punishing, and wasteful. Watching hundreds of items roll into HP%, flat defense, or “nothing” is demoralizing—especially for players chasing meta builds or attempting competitive analysis.
Final Builds: Barely Serviceable
After all was said and done, IWinToLose ended with:
- A cobbled-together Varesa build with passable stats but little synergy
- Zero change for Clorinde
- A disappointing realization that the DPS showdown may have to wait
Even Obsidian Codeex remains a better option for Varesa than the newly-farmed pieces—a devastating verdict for anyone hoping this 10,000-resin run would be worth the wait.
Final Thoughts
In the end, IWinToLose Gaming’s 100-fragile-resin experiment proves a few key things:
- No amount of saved resin guarantees results.
- Sanctifying Elixirs are not a fix-all.
- Artifact RNG remains Genshin’s most punishing wall.
And most of all, that even dedicated players who spend time, money, and effort are not immune from the pain of the system.
You can check out the full video from IWinToLose Gaming on YouTube to witness every enhancement, heartbreak, and meltdown firsthand.
And if you’re looking for support, community, or just more coverage on Genshin’s meta and endgame, be sure to check out ExploreGenshin.gg.