Genshin Impact has made some strides lately, especially with the upcoming Nod-Krai storyline in Version 5.7, but there’s no denying that quality-of-life improvements are still lagging behind. In a recent video, Vase outlined a list of long-requested changes that could dramatically improve the player experience—and BranOnline chimed in with his thoughts. Here’s a full breakdown of the key suggestions and how they reflect broader community sentiment.

1. Artifact Loadouts

This one’s practically a meme at this point. The demand for artifact loadouts has been echoing through the Genshin community for years. While some argue most characters only need one set, many others—like C6 Bennett, multi-role supports, or plunge-focused units—have different builds for various situations. The current manual switching system is tedious and deters experimentation.

BranOnline strongly agrees this would be a big win, especially as more build diversity becomes viable with newer characters and artifact sets like Marechaussee Hunter and the upcoming plunge set.

2. Dialogue Skip Button

Even story and lore enthusiasts like BranOnline are desperate for a skip button. Not because the story is bad, but because replaying it (or dealing with side quests) without the option to skip dialogue drags down the pace. Hoyoverse already implemented recap systems in Zenless Zone Zero—why not bring that to Teyvat?

The infamous Aranara quest line gets name-dropped here, with both creators agreeing that its overly long dialogue could’ve been handled better.

3. Weekly Bosses: More Than Once

Players have long asked to fight weekly bosses more than once per week. Currently, you need three weeks minimum to max out new characters—assuming you’re lucky. Letting us fight bosses multiple times (like in Honkai: Star Rail or WuWa) would help streamline progression and reduce pointless time gates.

4. Remove Day Restrictions on Domains

It’s 2025, and Genshin still locks talent and weapon domains behind day-of-the-week schedules. BranOnline was especially emphatic about this one, calling it “needless time gating.” Just let us farm what we want when we want.

5. Use Condensed Resin on Bosses

Another highly requested change. Many players instinctively condense their resin daily only to realize too late they needed to farm boss materials. Allowing condensed resin for bosses—or at least letting us un-condense it—would remove this friction point.

6. Portable Crafting Bench

Teleporting back to towns just to condense resin or craft materials is outdated. Give us a way to craft on the go—maybe even make it a one-time use item we can craft ourselves, similar to crafting in Minecraft. It’s a small change that would add a lot of convenience.

7. More General Material Conversion

While the current system allows some conversions between weekly boss drops and elemental stones, it’s still very limited. Players want the freedom to convert more types of materials, especially ascension books. Star Rail lets you do this—so why not Genshin?

8. Add Challenge Modes for Weekly Bosses

Most bosses go down in seconds. Bran and Vase both agree: Give us challenge modes that don’t affect loot but offer harder mechanics, bragging rights, and perhaps leaderboard incentives. Something like Tactical Hologram Depths from WuWa could be a great model.

9. Add Artifact Sets to Strongbox Immediately (or One Patch Later)

Currently, artifact sets take forever to reach the Strongbox, if at all. Vase suggests a one-patch delay, allowing players to experience the domain first but eventually earn some resin efficiency later on.

10. Infinite Spiral Abyss Mode

Spiral Abyss remains the only true endgame combat challenge, and its timer-based structure feels outdated. Imagine an endless tower mode, no timer, with scaling difficulty and bosses every 10 floors. Genshin could finally give players a real incentive to push their characters and builds to the limit.

11. Permanent Access to Past Flagship Events

This one hits home. Many incredible events like Labyrinth Warriors and Unreconciled Stars are now lost to time. Adding a permanent archive—perhaps unlocked in a future 6.0 patch—would let new players experience beloved content and preserve Genshin’s legacy.

12. Choose Characters in Standard Banner

Chronicle Wish is a great start, but the standard banner could use love too. Imagine being able to choose three five-stars from the standard pool as your rate-up targets. It would be a fantastic change for collecting older characters and balancing out the growing roster.

13. Buy Constellations with Starglitter

It would take ages, sure, but giving free-to-play players a path to earn constellations would be huge. This wouldn’t break the game—after all, Blue Archive and others already offer similar systems.

14. Resin Overflow System

Even though resin caps were recently increased, a full-on overflow system like in other gacha titles would be even better. Whether it’s for vacation, burnout, or real life, players want peace of mind knowing their missed resin isn’t fully wasted.

15. More Multiplayer Incentives

Genshin’s co-op feels tacked on. Aside from a few events, there’s no reason to play with friends. Raid bosses, multiplayer-only dungeons, or shared progression mechanics would help Genshin feel more like the MMO-adjacent game it tries to be.


Final Thoughts: Nod-Krai Can’t Fix Everything

BranOnline ends on a hopeful note. While the upcoming Nod-Krai region promises to address some of the narrative and structural issues in Genshin, the lack of essential quality-of-life features continues to frustrate long-term players. These changes aren’t groundbreaking—they’re about polish, convenience, and showing that HoYoverse is listening.

Genshin still has the potential to be a genre leader. But to get there, it needs to go beyond the bare minimum and start prioritizing player experience across the board.

For more content, check out our guides, updates, and reviews at ExploreGenshin.gg.

Frequently Asked Questions about Genshin QoL Improvements

Does Genshin Impact need artifact loadouts?

Yes. Many characters can use multiple builds and switching manually is time-consuming. Loadouts would improve build flexibility and experimentation.

Why do players want a dialogue skip button?

Players want the choice to skip side quests or repeat content. A skip option doesn’t harm the experience for those who enjoy the story.

Will condensed resin ever be usable on bosses?

It’s currently not possible, but many players hope HoYoverse adds this quality-of-life feature soon.

Why is there frustration with domain schedule restrictions?

Time-gated domain schedules prevent players from farming desired materials freely. Removing day restrictions would modernize the game.

Is an infinite Spiral Abyss a good idea?

Yes. A no-timer, progressive challenge mode could offer real endgame engagement and increase replayability.